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BioShock 2 (Xbox 360)

BioShock 2 (Xbox 360)

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From: Take 2 Interactive
Category: Video Games

List Price: £49.99
Buy New: £9.99
as of 6/9/2010 18:42 EDT details
You Save: £40.00 (80%)

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New (54) Used (25) Collectible (1) from £7.25

Seller: Amazon.co.uk
Rating: 4.5 out of 5 stars reviews
Sales Rank: 87

Platform: Xbox 360
Genre: sci-fi-action-games
Rating: Suitable for 18 years and over
ESRB: Everyone
Media: CD-ROM
Edition: Normal
Discs: 1
Number Of Items: 1
Operating System: Xbox 360
Shipping Weight (lbs): 0.3
Dimensions (in): 7.3 x 5.3 x 0.6

MPN: XBOXBIOSHOCK2
EAN: 5050053597922
ASIN: B00175NQIA

Release Date: February 9, 2010
Shipping: Eligible for FREE Super Saver Shipping
Availability: Usually dispatched within 24 hours

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Editorial Reviews:

Amazon.co.uk Review
The original shocked the video gaming world by not only being a great first person shooter, but also an intelligent one. Now one of the greatest stories in interactive fiction is getting another chapter, with a sequel set ten years later.

The most literate first person shooter of 2007 returns
The multiplayer mode features a completely different story and even developer
Will you save the Little Sisters or exploit them?
As a Big Daddy you can now venture outside of Rapture and onto the sea floor

You play the original Big Daddy - a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.

A much larger range of plasmid powers are now available, as well as more standard weapons and the Big Daddy's iconic rivet gun and drill. The game's real conflict is emotional though, as you are once again forced to make a decision between sacrificing Little Sisters or protecting them and making your task even harder. Bioshock 2 will make you think, and not just about tactics.

Key Features
  • Atlas shrugged: The award-winning story-telling of Bioshock continues with a new hero and a new threat in the underwater dystopia of Rapture.
  • Evolve yourself: New plasmids, including new dual-wielded attacks, let you unleash amazing powers but at the cost of your humanity.
  • Cry Little Sister: As the first Big Daddy you are far faster than the other lumbering giants, but equipped with the same weapons and the ability to venture onto the ocean floor.
  • Big boss: Defend yourself against the constant attacks of Big Sister by setting up traps and ambushes, but always making sure you have an escape route!
  • Separate lives: For the first time Bioshock has its own multiplayer mode - featuring a completely different story and created by developer Digital Extremes (Unreal Tournament 2004).
About the Developer: 2K Marin
Although founded in 2007 specifically to create new, original games the first release from this Californian developer will be Bioshock 2. The studio is relatively small and designed to work with Take-Two's other developers, such as 2K Boston and 2K Australia in the case of Bioshock.


Product Description

The original shocked the video gaming world by not only being a great first person shooter, but also an intelligent one. Now one of the greatest stories in interactive fiction is getting another chapter, with a sequel set ten years later.

You play the original Big Daddy - a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.

A much larger range of plasmid powers are now available, as well as more standard weapons and the Big Daddy's iconic rivet gun and drill. The game's real conflict is emotional though, as you are once again forced to make a decision between sacrificing Little Sisters or protecting them and making your task even harder. Bioshock 2 will make you think, and not just about tactics.

  • Atlas shrugged: The award-winning story-telling of Bioshock continues with a new hero and a new threat in the underwater dystopia of Rapture.
  • Evolve yourself: New plasmids, including new dual-wielded attacks, let you unleash amazing powers but at the cost of your humanity.
  • Cry Little Sister: As the first Big Daddy you are far faster than the other lumbering giants, but equipped with the same weapons and the ability to venture onto the ocean floor.
  • Big boss: Defend yourself against the constant attacks of Big Sister by setting up traps and ambushes, but always making sure you have an escape route!
  • Separate lives: For the first time Bioshock has its own multiplayer mode - featuring a completely different story and created by developer Digital Extremes (Unreal Tournament 2004).



Customer Reviews:
1 2 3 4 5 6 ...17Next »



4 out of 5 stars More of the Same   February 9, 2010
Richard Webb (Brighton, UK)
37 out of 43 found this review helpful

I waited with some degree of excitement to play this game, as the original must rank of one the most innovative and enjoyable 360 shooters ever created. In this sequel, Rapture remains a great place to creep around, kill splicers and slowly build an arsenal of retro weapons alongside futuristic plasmids.

However, if we stack the vision required to create the original, covering its art deco aesthetic and pseudo-Randian philosophy, which laid the foundation for a frightening and anarchic post-utopian setting in which gamers could run wild , blow genetic mutants apart, and ultimately become one of them, this sequel doesn't really move the franchise forward much. It's fun, but the setting is essentially the same. A few new enemies and weapons are available, and the designers have picked a new philosophic bent around which to wrap the themes of the game which fits less comfortably in Rapture than that of the original game.

Don't let that stop you buying and enjoying the game, as I did. It's just that I came away feeling like this was a massive DLC add-on to the original instead of a fresh new turn on the incredibly inventive original.



4 out of 5 stars Very good, but not the same atmosphere as the first one   February 26, 2010
A. J. Parkes (Dudley, UK)
6 out of 7 found this review helpful

I borrowed the first Bioshock from a friend, and thoroughly enjoyed it. The first time you went underwater in the elevator and saw Rapture was stunning. The first time you saw a Splicer from inside the elevator made me get a chill with anticipation. The characters and the story were excellent throughout. So when this was anounounced, I pre-ordered my copy. When it was eventually released and it arrived, I put the disc in with great anticipation. Although a brilliant game, it just did not live up to my expectation.

The story is told from a completely different point of view, you are a Big Daddy. This time, you can help the little sisters to harvest the ADAM from the corpses and either rescue them or harvest them. Just like the first game, you should roughly get the same ADAM at the end. When you harvest them, you get it quicker, when you rescue them you get less, but receive presents of ADAM as the game progresses. I have played the game through twice, the first time rescuing the Little Sisters, and the second time harvesting them. It does change the game ending and how Eleanor will interact with you and others. I found harvesting them a little disturbing and felt awful for doing so ech time, especially when the Little Sisters kept saying Don't hurt me Daddy.

The weapons you use are good, i particularly liked the spear gun. This will go through the enemy and pin them against the wall if they are light, like Splicers etc. You can then pick the spears back up again. You still have the launcher and ammo, machine guns etc. The Plasmids you have are the same as this first, ice, fire, telekinesis, hypnotise etc.

To get all the tonics in the game and for easier killing of the enemies, you need to researching them first. This means that later on in the game you get a camera. You must equip the camera and take a photo of the subject. Then start shooting it and using plasmids on it to increase the points. When you have amassed enough points on a subject, you are rewarded with either a tonic or more damage against future enemies. There are 4 awards to each subject. Unlike the first game there are no films to find for the camera. Unfortunately it also means that you must take some damage whilst you photograph each subject, make sure you have plenty of health first.

A neat feature is the remote hack. Whereas previously you had to be near an item to hack it, you can now shoot a dart and hack it from a distance. A great feature, especially with the auto hack whereby it is automatically hacked. The first game you played a pipe game for hacking, trying to get the flow of liquid from one point to the other. Now, a needle moved fast left to right and you must stop it in a green zone. Hit a red zone and the bots come for you, hit a neutral zone and you take some damage. The harder the hack, the more times you must get it right, between 1 - 5 correct stops will successfully hack the equipment.

The setting in Rapture is the same atmosphere as the first, the same art deco and the same music. To upgrade the weapons you use the stations in the game to use them only once, so you have to think what weapons you want upgrading.

A bonus I thought was the inclusion of multiplayer. However, playing it a few times I found it to be a little jerky and not as fluid as other online games such as MW2 and Gears of War. This could have been so much better and it does not make me wanting to keep playing multiplayer. The single story was far better.

The story was a little confusing at first and only become clearer after much playing. It also feel a bit of the seen it and done it before genre, and question how many times you can keep playing the game to earn all achievements.

Overall, it is a good game and a good sequel, but I was expecting something more from all the marketing hype and anticipation.



5 out of 5 stars An Excellent Sequel.   February 9, 2010
Mr. S. Heptinstall (England)
19 out of 23 found this review helpful

I have been looking forward to this game since i first heard they were making it and I am not disappointed in any way. In fact.... I absolutely love it. I wont go into much detail about the story line because I dont want to spoil anything (but having just completed the game I can honestly say I enjoyerd it thoroughly and am looking forward to my second playthrough. There were nice little twists and some really epic moments, I was genuinely gutted when it was over) So I will focus more on the characters, gameplay, graphics and overall experience of playing.

Ten years have past since The fall of Andrew Ryan and we are back in Rapture, one of the most unique gaming environments you will ever experience. With it's dark and moody atmopshere and superb attention to detail it's hard not to appreciate just how much effort has gone into making this game. The graphics are really lovely, about the same as the first one only the characters and visual effects look better, the speckles of blood and water on your helmet look briliant. However, i must note the textures on some objects are not quite as crisp as they were in BioShock 1 making them look a little bland at times, but that's no reason to be put off. There is a nice little option to turn the helmet effect on or off to the gamers preference, the only difference is there are little edges in the corners of your screen which i found not to my liking so i simply turned it off so there are no obstructions what so ever.

The game plays and feels very similar to the first BioShock so veteran BioShock fans will feel right at home with the controls straight away, apart from the healing button that has changed from B to -> on the D pad which can be quite odd at first, but you soon get used to it.
A great feature in BioShock 2 is that you dont have to swap from your weapon hand to your plasmid hand, they're both right there on the screen which is so much better than before because you can dish out some real damage without having to slow the pace down.

The Single player starts out with a nice little cutscene letting us know what has roughly happened since the events of BioShock 1, and who you are and why you're here. You are Subject Delta, a prototype Big Daddy never to have been seen before, and I will just say how well he fits into the game and how much of an excellent character I feel he is. It is great fun and a nice refreshing change to play as a Big Daddy, it puts a whole new aspect of feel and play to the game particularly with rescuing little sisters. Rather than rescue or harvest, you now adopt her with the choice of either collecting some ADAM from corpses containing this much desired drug, or simply returning her to a sister vent, then you can harvest her or let her go. The ADAM collecting is quite fun and can have some pretty intense battles with swarming splicers trying their best to stop you and the Little Sister.

The weapons are brutally brilliant in BioShock 2 and can all be upgraded again at the weapon upgrade stations. The drill arm is so much fun to use, just drilling through the splicers torso never gets old! and if you run out of fuel you can simply whack them with a melee attack, and what is also nice is that you can melee with any of the weapons instead of just one (the wrench) from BioShock. I must say though I do miss the wrench simply for how fast it was, the melee attack on the weapons obviously is a touch slower, but does come in extremely handy when the splicers get too close for comfort (which does happen often when playing on hard mode)

The story is very in depth again, and all the characters and voice talents are top notch yet again, they really make this game what it is and BioShock 2 is another truly epic and gripping story which will make you keep wanting more and more! The game as a whole is much creepier than the first BioShock, and because Rapture is in such a dreadful state (much worse than before) it adds to it being even eerier. And the game comes with a whole new tension factor, the fights with the Big Sisters can be so intense at times it makes your heart start to race as you battle away with this acrobatic, plasmid abusing lunatic! These guys aren't too easy to beat when you're playing on hard mode, and I do recommend all players giving this difficulty a shot because it will make your game last longer and give you more of a challenge, and if it's too hard you can lower the difficulty at any time. Some other intense battles are when you first encounter a Brute Splicer. These guys look like 3 Arnies all morphed into one and they will do whatever it takes to defeat you. They're really dirty brawlers, throwing things at you and charging at you, they fight very similar to the bouncers from BioShock 1, only they're even faster and stronger!

We still have the Bouncer big daddy and the Rosie, and of course the alpha series (the test big daddys, which is what you are of course)and now there is a new Big Daddy called the Rumbler, but i wont give anything about him away, you will have to find out for yourself.

The multiplayer mode is great, very addictive, very VERY fun rather than frustrating and will prove to be a huge hit particularly with true BioShock fans. Particularly fun when you get to wear the big daddy suit, you can do some real damage when wearing it!

Anyway i'm rambling on now so to sum it up, this is an excellent sequel, possibly even better than the original game. It's not 100% perfect, but it's as good as it gets for me. I love it. And to all the people who are saying it is too similar to the first bioshock well... 90% of sequels are similar to their predecessors, they're not going to make a completely new and unique game all together, otherwise it wouldnt be a sequel it would be a brand new game. Bioshock 2 is an amazing sequel in my eyes and true Bioshock fans will love this.

Thanks for reading.



4 out of 5 stars Keef!!   August 4, 2010
K. D. Machell (England, UK)
1 out of 1 found this review helpful

I played the original and must say this is better. Anyone that says otherwise is completely wrong, but I can understand the world of Rapture is less intimidating when you're a big daddy - even though its no less dangerous. The last time the player experienced Rapture was 10 years ago and its evolved! After playing through the events of Bioshock as a man you ceratinly don't want to jump into the sequel cautiously roaming the halls. You are a Big Daddy who knew the place, has no fear and an uncontrollable desire to track down his little sister.

My main reasons for rating Bioshock 2 highly are gameplay aspects. Its a game afterall:

Firstly the hacking system is smarter, better, doesn't detract from gameplay as it doesn;t pause, and makes more sense! You can choose to play as you did in Bioshock or do it remotely for stealthy cunning. It offers bonsues and is better (in my opinion).

The dual wielding of plasmids and weapons is much, much better. This is undeniable. The weapons are cooler and fighting with the plasmids is more entertaining and fullfilling. In fact, upgarding of weapons and plasmids is something you will think carefully over from the outset and you can and will will use all of them in a combat situation (especialy on hard).

The camera is better and fits into combat more successfully (I used to hate having to switch weapon just to take a picture, it really messed up the flow of the original game).

The tonics make more sense and seem like true augmentations to your skills, plus the plasmids are more situational.

Setting up traps and ambushes is a great aspect and moves on from Bioshock where you could only hack cameras, turrets and security bots.


I also love the way the games story has developed and made rapture a more belieable place. This is effectivly why:

It feels like Rapture has evolved in the ten years since Bioshock. Splicers have some kind of order amongst themselves, and you can see that Rapture is moving forward into an organised (albeit spiced out) direction after the civil war. The whole Rapture arms race of evolve or become extinct is very good and seems to have been devloping since the first game. Splicers have various plasmids and traits but the fact someone has won the hearts and minds of these denizens becomes apparaent and explains why they're not killing each other (quite cleverly in my opinion).

Although the levels can get predicatble in their structure (its just like Bioshock in that respect - arrive somewhere, sort something out, move on again), you can break up the gameplay by choosing whether you want to take on the Big Daddies and get that Adam. Whatever you choose will be the experience you have, so people who didn't like this repetative aspect didn't like their gameplay style. Having said that I dont think I would have dared take on Rapture without being suitably spliced up.

Your experience will change further depending on the difficulty. On the medium difficulty you really feel like a powerfully big daddy, who should be feared. On hard its far more challenging and you realise that a Big Daddy who's been in a coma for ten years isn't the top of the food chain since Rapture went to hell.

I played on hard which was awesome and the logical progression for anyone that loved Bioshock - it makes more sense why you're a Big Daddy and not some mere mortal. A suggestion for the first (and maybe only) playthrough would be: play it on the hardest difficulty and don't harvest the little sisters, just have them extarct Adam and then release them - this is more fun and makes you think and explore more cautiously.

I'm not taking anything away from Bioshock, which I'd advise playing before just to put the whole of Rapture into perspective. This is a true sequel, despite what some people have said, and ups the stakes by moving the franchise forward and developiong a believable and world under the sea, expanding on the previous ideas and lore. For me, the Bioshock franchise is about Rapture first and this is demonstrated very well. The two games should be played as one entity, with Bioshock 2 progressing in a logical way which is undertandable.

Overall, its a Great game! The water effects are amazing, especialy when coming in from the ocean, when you stand under a leak and watch water plop on your dive helmet. The environment outside seems alive but not intimidating (you're a big daddy afterall and fish don't eat a hunk of dumbell, in fact it seems safe and serence outside). The sound effects are brilliant and create a great stmosphere. The audio visual aspects are so good I sometimes wich you could experience the internal and exteral ambience of Rapture rather than have to fight all those damm splicers.

Texture maps have been argued as worse than Bioshock, I'm not sure of this but can say that sometimes the levels can seem a bit dull and dirty, but this is probably due to ten years of chaos and carnage - the streets are no longer shiny new. Depsite this, the textures in certain areas are arguably better.




5 out of 5 stars A pleasant suprise   April 12, 2010
Mr. R. Grealy (Worcester, UK)
1 out of 1 found this review helpful

I absolutely loved the first Bioshock and thought that a sequel set in Rapture, albeit eight years later, was going to be far too similar to the first. Initially, my first reaction to the new game was just that. However, as I played the game and got deeper into it I began to really appreciate the differences made.

Firstly, the weapons are quite different, the most interesting addition perhaps being the drill. There is also the rivet gun and the spear gun. A funky new addition is the remote hacker, which is used to shoot darts at remote units to hack them, but can also deploy turrets to help defend areas. The shotgun makes a return but is still rubbish in my opinion although the special rounds are a little different and can be quite effective. Also returning is the machine gun (though more like a gatling gun), the rocket launcher and the research camera, although it works like a movie camera this time.

I loved actually playing as a Big Daddy. Of course the player in the first game had to turn himself into a Big Daddy, but this did not affect the gameplay at all. In the new game, you sound, move and attack like a Big Daddy should. It always spooks me a little when the Little Sisters refer to me as 'Daddy' and look at me lovingly with those vacant eyes, but it does make the player feel more like a Big Daddy. I like the fact that the player actaully takes the Sisters to 'angels' to extract Adam. It can be quite difficult fending off enemies in this process, but the turrets, rivet traps, rocket launcher mines and spear traps all come in handy.

I found the new hacking game so much better. The old one, where you had to rearrange pipes, was pretty fun to play but was so repetitive and time consuming, and after 50 hacks or so I began to hate those blasted pipes. The new game features a skill stop game - you must stop the needle on a green area or a blue one, which gives a special bonus that could be a first aid kit or extra cash in a safe.

It was a little disappointing that so much was the same in the new game, such as the vending machines, most of the plasmids and tonics, and most of the denzien types. But how different could a game environment be that is set in the same underwater dystopian city. I found that Bioshock 2 was as addictive as the first in terms of gameplay. I also found the new storyline very good, but thought that the Dr Lamb character was fairly redundant. I think perhaps if the player had a direct affect on her outcome, as opposed to the actual indirect affect, then she may have felt more relevant. I'm not saying that she has no effect on the storyline at all, far from it in fact, but the developers could have made the relationship between her and the player alot more interactive.

Overall, I thoroughly enjoyed the game. I think those who love a good story and an addictive gameplay will love it. Those who expected a game which was totally new but at the same time a clear sequel to the first were perhaps expecting too much. I thought that the game was a fantastic sequel to the first and moved the Bioshock franchise forward - for example, we know now what it feels like to be a little sister and a Big Daddy, and we know more about the power rivalrys in pre-civil war Rapture.

I can't wait for Bioshock 3!


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